BREAKING NEWS: New 8th Edition Trailer

Re-posted without comment because it's late...

Oh... okay.

Well this somewhat hints at the Starter Box set that may be coming out. Space Marines are there (duh), but we may be getting Death Guard as the "bad guy" army in it. Undoubtedly it will be a Chaos faction, but despite the hints at Nurgle's influence, they'll probably play it safe with a generic Chaos army like in Dark Vengeance.

Also... little hint at a new looking Chaos Terminator with a buzz-saw axe. Looks like Chaos are taking weapon design tips from the orks!

Until next time!

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BREAKING NEWS: 8th Edition Weapons Profile Analysis!

Huzzah, the AP is gone! Rends are in, meaning scaling saves on units. This puts an end to the reason why Terminators were so frowned upon in the meta, giving them back their defence, even against the heaviest of guns.

Or does it?

What's surprising is how low the rends are. The Lascannon in 7th Edition was AP2, meaning nothing got a save against it, unless you were rocking an Invulnerable or hiding behind a tree. But this, the biggest anti-tank rifle the Imperium can hand to a single soldier is not actually enough to punch through standard power armour, let alone Terminator!

Here's the stat blocks from yesterday's Unit profile reveal:

Everything here will get a save against a Lascannon!

Marines and Dreadnoughts get 3-6 to a 6+, and the Terminators get 5+, oddly enough meaning they get their usual Crux Terminatus invulnerable save.

So what gives? The Lascannon should be the last word for anything getting hit, and here we are with Terminators largely being dealt with the sa…

8th Edition 40K: Thousand Sons and Possible Invulnerable Saves

What initially put me off the Thousand Sons is just how badly priced they were. 8th Edition promises to change all that though!

Despite some new shiny models, and some excellently fluffy formations, the standard Rubric Marine was hideously over priced for what it did (as I discussed here). It makes fielding them next to impossible in low point armies, and makes getting into them a case of diving deep into your wallet and points costs straight away.

The common complaint is that they're not very resilient for how much they cost, being only one wound. They have a good 4+ invulnerable save, but that means nothing to massed bolter fire. They essentially go down to fire he same as any other Marine.

The second complaint is that while AP3 bolters look good on paper (and thus you pay a premium on them), they're only good in an open field. Cover saves make a mockery out of them, essentially turning them into, well, standard bolters.

So you end up paying double the points for a Rubric M…

BREAKING NEWS: 8th Edition Warhammer 40K Unit Profiles Analysis!

Damn Games Workshop, can we slow down a little bit? I've got books to mark!

So, a few things here to unpack.

First of all, the return to the movement value. This is going to give GW designers a lot more flexibility in determining speedy themed armies, and how units work together. We've already seen the differences and similarities appear just with the screen shots above.

The Tactical squad and the Dreadnought both have similar moves values, which gives us the impression the Dreadnought is meant to be striding up with the infantary giving close support. The Terminators, on the other hand, despite being tougher than the average Marine, are a little bit slower. These are heavy hitters coming in after battle lines have already met.

We all could tell that the standard WS and BS rolls were coming... I don't think anyone will miss them. With 7th Edition changing the close combat rolls to 3+, 4+, or 5+, then it was effectively all the same anyway. Ballistic skill was always a sta…

BREAKING NEWS: Warhammer 8th Edition Q&A Live Stream Explained!

Things are moving fast indeed this week, with this Q&A Livestream uploaded to Warhammer TV's Facebook live stream two days ago:

If you can't watch it now, here's a quick transcript written by user n1ghtl1fe on The Warhammer Forum. Thanks very much dude!

"Just in case people missed the live Q&A earlier today:

Q: Working with a couple concepts, change movement, armor modifiers, new way of doing charges, if you charge you strike first, morale changes.
A: Yes. these were concepts discussed at Adepticon.

Q: Any specific rules around vehicles and armor values?
A: No armor value anymore. All models use the same type of stat line. Big tanks get wounded (all have a damage table and stats decrease). Different for every model. Keeps vehicles through the game. Str and Toughness works where everyone can hurt everyone. (sounds like AoS there)"  What we have here is more confirmation of what we've been hearing all along. A lot of rules from Age of Sigmar will be fi…

BREAKING NEWS: Games Worshop refunds your old codex!

In a massively good move, Games Workshop is going to refund the cost of any codex you bought in the last two months.

As long as you still have the receipt or other proof of purchase, GW will send you a voucher for the cost of any codex bought in the last 8 weeks. This is usually done for about 4 weeks, but they have double it for 8th Edition.

I'm just going to quote word for word from the Warhammer Community web site:

"You can claim a voucher no matter where you bought your codex and/or rulebook, as long as you have your proof of purchase and it’s dated between the 25th of February 2017 and the 22nd of April 2017." - Warhammer Community, 25th April 2017 So it looks like you can even get a refund for books you've bought off of third party suppliers!

The wording suggests you may be able to get a refund for other books as well, such as the Gathering Storm books. As I still have my receipt to get reimbursed from the school for Gathering Storm 2, I'll attempt to get …

Thousand Sons vs. Tau Battle Report: Knowledge is power!

As you can probably guess from that title image... things went quite well for my Three Musketeers!

This was the first outing of my starter Thousand Sons army. At only 450 points, it's nect to impossible to fit Rubricae in any meaningful way, but there is enough to lay down some serious psychic artillery.

The Three Musketeers (War Cabal Formation)
Athos: ML 2 Sorcerer, Mark of Tzeentch, Veteran of the Long War, Bike, Force Stave [120 points]
Porthos: ML 2 Sorcerer, Mark of Tzeentch, Veteran of the Long War, Bike, Force Stave [120 points]
Aramis: ML 2 Sorcerer, Mark of Tzeentch, Veteran of the Long War, Bike, Force Stave [120 points]
D'Artangnan: ML 1 Sorcerer, Mark of Tzeentch, Veteran of the Long War, Jump Pack, Force Stave [90 points]
TOTAL: 450 points

This is the very definition of high risk, high reward, as they stand a good chance of getting tabled in turn one. Rocking the Telepathy discipline, and harnessing charges on a 3+ for it thanks to the formation, these four adv…