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BREAKING NEWS: 40K 8th Edition Launch Products

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It's coming!


And here are more things on release!


First, the index books, meaning you will need to set aside some money if you want to get started right away.






 But what do those Index books have in them?!?!


Happily there is a zoomed in image:




Imperium 1: Astra Militarum, Adeptus Mechanicus, Imperial Knights, Imperial Agents (including Sisters of Battle?), Talons of the Emperor (Custodes and Sisters of Silence)


Imperium 2: Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Deathwatch, Legion od the Damned


Chaos: Heretic Astartes (Chaos Space Marines), Chaos Deamons, Questor Traitoris (Chaos Imperial Knights)


Xenos 1: Orks, T'au, Tyranids, Genestealer Cults


Xenos 2: Craftworlds, Drukhari (Dark Eldar), Harlequins, Ynnari (all the eldar), Necrons


Also more accessories:






And a book!


I hope you've been saving up!



Thanks for reading.

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BREAKING NEWS: 8th Edition 40K Release Date and Starter Kit!

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It's here!


Get hype!!


3rd of June!!!


Two weeks!!!!


Exclamation marks!!!!!


Here's the contents:




Here's the trailer:




Here's some guys talking about the box:




Here's some pictures of the units!














Here's some books in the box:




Here's some pages from those books:


8th Edition 40K Advanced Rules: Cities of Death

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I'm old enough to remember the first Cities of Death expansion for 40K, and so I'm rather pleased to see this come in on release!
The main claim to fame for the old version was doing away with templates, as they tended to get stuck on terrain making them impossible to fit on a unit hiding in rubble. Instead, units within the range took a random number of hit, which certainly sounds familiar.
Rules for 8th Edition we can pick out of the release over at Warhammer Community:
Only infantry get a natural cover bonus for being in cover.Monsters and vehicles must be obscured to gain a bonus (no more toe-in-cover for you Mr. Wraithknight). Specific rules for Cities of Death specialist missions include:
Doubling the cover bonus for infantry that don't move.Flying units can jump from rooftop to rooftop... although I don't see why they can't in normal missions...Grenades thrown in ruins always have the maximum number of shots possible (does this apply to all blast and template…

BREAKING NEWS: 8th Edition Transports Explained!

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In the follow up to Friday's Vehicles reveal, we now have the Transport specific rules.
Here are the specifics
Models now disembark before the Movement Phase.Disembarked models can move and shoot normallyDisembarked models may charge!Multiple units can share a transport up to capacity (Taxi!!)Embarked models in an exploded vehicle are removed on a 1... No more wounds and armour saves As I've explained a few times, transports can be used as a durable shock trooper. Games Workshop confirmed that in this reveal, and I wonder how many other blogs and mini-news sites have commented on it.


Since we're unloading at the start of the Movement phase, we're no longer using transports as a way to give units a 6" threat extension. Now it's literally to get them somewhere on the battlefield, and that's it.... apart from some sneaky tricks below.


Assault transports are no longer a thing, since everything can charge from a transport. There's one unit in particular tha…

8th Edition Strongholds and Buildings

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I think everyone has heard of a T'au T'ide W'all, or an Imperial Aegis Line, but I don't think the majority of players actually use them. The rules for buildings have always seemed a bit obtuse, and were considered an add-on rather than an integral part of the game.
8th Edition is no different, but will have "advanced" rules for strongholds and structures at release.
A few quick points, as Games Workshop has been light on this reveal:
New Batlefield types and deplomentsNew Strategems (shown above)Extra specialist rules for blowing up Buildings etc.Buildings will have Toughness and an armour Save, with more than a dozen Wounds The direction this seems to be heading in is for Narrative games, or fun set pieces rather than competitive matched play. The good old Void Shield may still be around, but at least the marketing thrust seems to be geared towards charging the other guys castle, or holding out in a bunker.
Not much new here, apart from getting an Optional …

BREAKING NEWS: 8th Edition 40K Close Combat Weapons Revealed!

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A quick discussion today, as I have to work.


Well, work I get paid for. Education, future of mankind, passing exams etc.


The close combat weapons for 8th Edition were revealed today. The power weapons are listed as below, and it's nice to be confirmed on both the prediction I mad about them and Force weapons in the Thousand Son data sheet release.






Force weapons are the same, but give d3 damage. Which is nice!


The chainsword has also ben upgraded, leading to some questions about attacks models can have.






The extra attack is going to be fairly critical for turning close combat units into multi-attack monsters. Striking Scorpions and Assault Marines will be happy with this, and I think Chosen and Grey Hunters will have a great time with them!


The question this raises is the attack bonus for having 2 close combat weapons or a pistol and close combat weapon. I seem to remember the answer being no, but I'm a little too pressed for time to check right now.


The power fist has ben upgr…

BREAKING NEWS: 8th Edition 40K Vehicles and Transports Explained!

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The latest hit of 40K hype is all about vehicles, and what they can do. Here's the data sheet for the Necron Annihalation Barge, as revealed from Warhammer Community:






Right away the vehicle is made tougher, by giving it more wounds and an armour save. The Toughness value assigned is roughly equivalent to old AV10, but the armour save deflects a good chunk of firepower (about half for the Barge!), and the extra wounds give a buffer against Bad Dice Days.


Just like the Dreadnought, and just like I predicted back in the charge phase reveal, vehicles now have WS values and can fight in combat. They have a strength and toughness, and may have weapons attached. These would be the standard issue Dreadnought power fist, or the non-standard issue Ork wrecking ball!


The WS of a vehicle will generally be low, to represent the difficulty in trying to manouver a tank tread over someone running around, and have been advertised as "high strength". Looking at the above barge, it doesn&…