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I done a YouTube...

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It's been a long day (actually haven't finished yet... 8:30pm and still 3 contact hours to go), and I'm just about tired enough not to care about how embarrassed I am about this. I made a YouTube clip of a older blog article.


I'm strongly considering switching to this instead of the written blog, but I appreciate I have a lot to learn about video making. I also love writing, and it would be a massive wrench to drop the written form. A happy medium between written blog and video content is probably what I'd strive for.

And of course, the video content would just be the same as written. The same nerdy stuff and over thinking rules and list crafting.

Well, all that is something of a pipe dream. Enjoy my dulcet tones.

Or at least I'm sorry for my funny voice.

Until  next time!


Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be …

Kill Team Guide: Secrets of the Sicarians

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I'm officially on my second week of non-stop late nights at work, by which I mean I literally do not get out of the boarding house until 11pm after a 7am start. With the idea of a robot body having more and more appeal, we wrap up our analysis of the AdMech with some of my favourite models from Games Workshop: the Sicarians.


Sicarians The Sicarian frame is not the sturdiest in the world, but hits hard and fast. It’s no tank, and it shouldn’t be fielded as such, more an aggressive and panic inducing model.

The common attributes of the Sicarian models are as follows:

Bionics: 6+ invulnerable save2 WoundsLightning quick 8-inch movementStrength 4
They are tougher and faster than your Skitarii units, and at first blush are geared for all out assault. Toughness 3 is not quite the detriment it was in older editions of 40K. It’s still relatively weak, but you’ll be caught by 2+ To Wound rolls less often in Kill Team than in 7th or older.

Strength 4 alongside their wargear options puts the…

Magnus the Red, the True Viking Primarch

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This is half a thought I had about Magnus the Red being more of a Viking Primarch than Leman Russ. I never quite had time to research the idea, but I thought I'd share the half-finished idea with you all now for discussion. Why? Because it's blog post day, I still have 5 hours of school work to do and it's already 9pm.

Enjoy the idea, and see if you can flesh it out a bit more than I have!



Whilst everyone considers Leman Russ to be the quintessential Viking primarch due to his reputation fo heavy drinking and general combat demeanour (a fancy way of saying he likes to hit stuff with a sword), Magnus is actually a much better candidate to represent the Norse in 40K.



You might be thinking that he much more clearly represents the Egyptians. Well, there's a difference between visual aesthetic and plot themes. Everything about Magnus hints at a far more Northerly inspiration than Ra or others in the Egyptian pantheon.


In fact... he's Odin.


Let's start with some gen…

Kill Team Guide: What you need to know about Skitarii

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Term has hit surprisingly hard this year, and it looks like I will working for three weeks straight without a day off again. I'm also on the late night shift for three quarters of that, so please forgive any disruption to the post schedule.

As a scientitst and geek I should be more into the Adeptus Mechancus than I am. I like the aesthetics of most of the models, but then the fluff pulls me right out of actually purchasing models. I'm not a fan of religious dogma, no matter how many 1s or 0s make up the hymns. It grates against my teacher's ethics to have unthinking discipline, and I find the idea of electronically enforced servitude utterly repellent.

But I really like the idea of Skitarii as more free thinking volunteers, out to better mankind's understanding of the universe by defending the engineers and architects who work for it. So I bend the fluff a little in my end to make it work for me. But let's talk about crunch instead.


The Troops In discussing the va…

500 points Beginner Chaos Space Marine Army: I am Alphari-Horus

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Term has officially started, with all our boarders back this evening. The house is alive with the bumps and crashes of boys trashing their bed rooms. Great to be back in the wing of things!


I will be continuing on with the analysi of the Adeptus Mechanicus in Kill Team, but I have a reader request to carry out first:

Howdy, I am new to 40k and just staring out with my friends. I am interested in the Chaos Space Marines. I was wondering if you could recommend a good 500pt army that I could put together. Any help would be appreciated. Thanks. PS. I was thinking of either Black or Alpha Legion.Matthew Winning

First of all Matthew, have you and your friends tried Kill Team yet? It’s a cheaper and quicker way to get started!

Chaos Space Marines, now known as the Heretic Astartes, are in somewhat of a poor position for beginners. The models are getting rather dated now, unless you’re going Death Guard or Thousand Sons, and their classic Troops choice is mostly out-performed by Cultists.

Ho…

Kill Team Guide: Tricks with Adeptus Mechanicus Tactics

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Adeptus Mechanicum are nicely balanced in Kill Team, coming in as quirky Jack-of-all trades. Whilst you might look at them as a shooting force they’ve got surprising punch in melee, and are just a little fragile compared to Space Marines. Their tactics reflect their all-around nature, so lets see what tricks we can pull from them.

Canticles of the Omnissiah You can choose a Canticle at the start of each battle round, but you can only choose it once per battle. Alternatively roll for it, and it works even if the Canticle has been chosen before.

Incantation of the Iron Soul: reroll failed Nerve tests.Litany of the Electromancer: enemy models within 1-inch of models in your kill team take 1 Mortal Wound on a d6Chant of the Remorseless Fist: Re-roll Hit rolls of 1 in the Fight phase.Shroudpsalm: Targets of shooting attacks in cover gain an additional -1 To Hit.Invocation of Machine Might: +1 StrengthBenediction of the Omnisiah: Re-roll Hit rolls of 1 in the shooting phase.
It’s straightfo…

Back to School (and a comment grab bag)

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Summer's over, and so is my free time. Apologies for not having the latest Kill Team guide up yet, but I had 3 unexpected 2 hour meetings today.

However, here's a grab bag of comments that should be highlighted. I try to respond to all commenters on the blog, ad if I don't get back to you it's usually because the comment is on an older post and gets held for approval.

Hey. Regarding the vertical movement. I was just wandering, since I am quite a noob, what is an advantage of having a Reiver go to higher ground? He is then usually far away from everybody else with no help and most of enemies can shoot him (sometimes with -1). Hwo to use properly higher ground like scond floor of a building? Anonymous on Kill Team Guide: Tips for the Psychic, Shooting and Melee Phases.

Thanks for commenting!

The big advantage is effectively ignoring walls, and changes in height. Whereas other models would need to use up their move value going up and down, the Reiver just moves 6-inches …

Kill Team Guide: Tips and Tricks for Primaris Space Marines

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Primaris Marines do two things well; take a hit and be easy to collect. They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too!


In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is: Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisations Any other important pieces will be included in the analysis itself. Right, let’s get started. Intercessor
Models: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1)Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalker bolt rifle, Auxiliary Grenade launcher…

Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

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Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines!

In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is: Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisations Any other important pieces will be included in the analysis itself. Right, let’s get started. Space Marine Ge…

Kill Team Guide: Understanding Space Marine Tactics

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We’re kicking off our look at the Space Marines by analysing their tactics first, before we get into speaking specific units. I’ve written way more than I intended to on this topic, so settle in!

The tactics for the Space Marines fall into two general categories: general ones usable by anybody and model specific tied to a particular model. Whilst it might look like they have more Tactics than other factions on the surface, the majority are quite situational, and you’ll probably be looking to use the Basic Tactics first. General Tactics Tactic: Death to the TraitorsUse when you select a model to fight in the Fight phaseTo hit rolls of 6+ result in an extra attack against that modelOnly useable against Heretic AstartesCost: 1CP
This is a similar, more restricted version of the Zealot tactic. I’ve gone over that one already in the Zealot specialisation post and the same criticism applies here. It’s not one I’d spend precious CP on, unless I had tooled up a Marine to kick out half a dozen …