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Showing posts with the label Dark Angels

Back to School (and a comment grab bag)

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Summer's over, and so is my free time. Apologies for not having the latest Kill Team guide up yet, but I had 3 unexpected 2 hour meetings today. However, here's a grab bag of comments that should be highlighted. I try to respond to all commenters on the blog, ad if I don't get back to you it's usually because the comment is on an older post and gets held for approval. Hey. Regarding the vertical movement. I was just wandering, since I am quite a noob, what is an advantage of having a Reiver go to higher ground? He is then usually far away from everybody else with no help and most of enemies can shoot him (sometimes with -1). Hwo to use properly higher ground like scond floor of a building? Anonymous on  Kill Team Guide: Tips for the Psychic, Shooting and Melee Phases. Thanks for commenting! The big advantage is effectively ignoring walls, and changes in height. Whereas other models would need to use up their move value going up and down, the Reiver just ...

Kill Team Guide: Tips and Tricks for Primaris Space Marines

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Primaris Marines do two things well; take a hit and be easy to collect . They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too! In talking about the units in detail I run the risk of reproducing the  Core manual , which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is: Name of the unit Different models in that unit (maximum number in brackets) Wargear options (but keep in mind they can’t carry everything at once!) Abilities Specialisations Any other important pieces will be included in the analysis itself. Right, let’s get started. Intercessor Models: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1) Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalk...

Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

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Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines! In talking about the units in detail I run the risk of reproducing the Core manual , which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is: Name of the unit Different models in that unit (maximum number in brackets) Wargear options (but keep in mind they can’t carry everything at once!) Abilities Specialisations Any other important pieces will be included in the analysis itself. Right, l...

Kill Team Guide: Understanding Space Marine Tactics

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We’re kicking off our look at the Space Marines by analysing their tactics first, before we get into speaking specific units. I’ve written way more than I intended to on this topic, so settle in! The tactics for the Space Marines fall into two general categories: general ones usable by anybody and model specific tied to a particular model. Whilst it might look like they have more Tactics than other factions on the surface, the majority are quite situational, and you’ll probably be looking to use the Basic Tactics first. General Tactics Tactic: Death to the Traitors Use when you select a model to fight in the Fight phase To hit rolls of 6+ result in an extra attack against that model Only useable against Heretic Astartes Cost: 1CP This is a similar, more restricted version of the Zealot tactic. I’ve gone over that one already in the Zealot specialisation post and the same criticism applies here. It’s not one I’d spend precious CP on, unless I had tooled u...

Black Library Open Submission: Fallen Legend

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Last of the Black Library Open Submissions, this one is a re-writing of a previous attempt . I've gone hard for a Western-inspired story, which I think is fitting for a Fallen Dark Angel hiding out in the wilderness. Hope you like it! Yeah it's Cypher, but it's surprisingly hard to find another dual pistol Space Marine Summary A band of farmers on a back water human colony seek the help of a legendary gunslinger to help them fight warp beasts ravaging their homes. And he’s a Fallen Dark Angel. They journey to the source of the monsters, losing members to daemon and cultist attacks, and simple exhaustion. On the way the Fallen sheds light on the secret history of their planet; how he taught a boy Imperial philosophy only to see him turn tyrant, how he helped a Thousand Son Sorcerer with a cataclysmic ritual, and his time spent with a young woman who would go on to form the planet’s current ruling Chaos theocracy. A Western inspired adventure, investigating wh...

School's League 2017: First Warhammer 40K Skirmishes

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Absolutely rammed at the moment, which is why the blog is updating so sporadically. However, it does not mean nothing is happening (only that my statistics are steadily getting worse... grumble grumble). Here are a few shots of the first 40K skirmishes in the club, including a few from a quick starter match I ran for raw neophytes. All the painted models in these pictures are from student Initiates. The only ones left base coated are mine or club models... teacher needs to catch up on his painting! There was actually a game played with that last picture, but people forgot which models were theirs. It turned into an absolute mess, where random numbers of dice were being rolled, and unit cohesion was lost altogether. Cultists were flailing around randomly, with new cultists being brought to the field as players tried to work out what casualties should have stayed on the field. On the upside, I think I just created a mini-game to play out the Ork Mob-rule ...

War in Progress: First Battle in the City!

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We finally had time to put together a game using our models. I'll do a proper battle report later, but I just wanted to show some pictures from the engagement. Battle report this coming soon! Thanks for reading. If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter , Facebook or Google+ would also be hugely appreciated. If you have anything you want me to look at, let me know in the comments below. I'll probably be able to write an article about that topic within a day! If you really love what I do here, you can make a one off donation at my  PayPal , or become a true hero to table top education and make a regular donation to my  Patreon . Every Little helps!

The Riddle of the Fallen

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It's weird that no one seems to be discussing the significance of the Fallen being present in all the Rise of the Primarch (RotP) pictures and videos. A lot of the focus seems to be on Cypher himself, and whilst that's significant, it's really interesting to see black armoured Dark Angels running around. Although the image for RotP shows a Dark Angel helmet (forever to be referred to as Dangles from here on out), the models we're shown are not the Green Wing Dangles we have in modern 40K. And in the video above, those are certainly not loyalist Marines hovering in the shadows behind Cypher. So... what's going on? Honestly I couldn't tell you. Green Dangle armour is actually the colour of Caliban, the former home of the Dangles before the fall. Black was the colour of the original 1st Legion, which is why we can identify the models in the picture as The Fallen. In case you weren't aware, the Fallen were Dangles that fell to Chao...

Gathering Storm 3: Return of the Fallen?

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In researching a longer piece of the ramifications of the Fracture of Biel-Tan and the birth of Ynnead, I came across this picture on the Warhammer Community website. I don't know if it's been noticed yet, but have a look at those black clad dark angels behind Cypher. Fallen in Rise of the Primarch photo Could this mean we have Fallen Specific rules in-bound, and that they will be tied to whatever new Formations/Faction Roboute Guilliman is leading? If so, what would that mean for the Dark Angels? Until next time! Thanks for reading. If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter , Facebook or Google+ would also be hugely appreciated. If you have anything you want me to look at, let me know in the comments below. I'll probably be able to write an article about that topic within a day! If you really love what I do here, you can make a one off donation at my...

BREAKING: Guilliman Returns!!

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Roboute Guilliman is revealed in this video from Warhammer TV . Here's some pictures from the video: And look! Two very important people next to him. As an old Dark Angel player, I can easily see the hooded form of CYPHER! NEW CYPHER MODEL!! A new triumvirate for Imperials?! An Imperial split?! One based on the Space Marines instead of the other parts of the Imperium?!! IMPERIUM SECUNDUS?!!! CAAAAAAAAPPPSSSS LOOOOOOOOOCK!!!!!!1111 Thanks for reading. If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter , Facebook or Google+ would also be hugely appreciated. If you have anything you want me to look at, let me know in the comments below. I'll probably be able to write an article about that topic within a day! If you really love what I do here, you can make a one off donation at my  PayPal , or become a true hero to table top education and make a regu...