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Showing posts with the label White Scars

Quick Tip: Using Your Captain in Gravis Armour

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Just a quick one, as I've been swamped at school. I've been effectively at work for the past 2 days straight, and have only just had a relatively quiet afternoon to get any of my teaching work done! I spent some time looking at this guy: In all honesty I wasn't hugely impressed on first sight. He looks rather portly, and after someone pointed out the bone between his legs I just couldn't take him very seriously. He's grown on me though, as he does look fairly chunky and robust. The big cape and fist are actually quite intimidating, and he does look fairly agile for such a big thumper. But then his rules... oh his rules! The standard captain bubble is nearly pivotal to how Space Marines run these days, with plasma weapons cropping up in nearly every unit. It's not overtly stated, but this chap does have the extra attack and wound associated with Primaris Space Marines, and that little bit of fluff may be important to some looking to build ...

Space Marine Unit Spotlight: A Hellblaster Review

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The incredible truth about Hellblasters is actually the lack of nuance. Unlike the other Primaris options in the Space Marine Codex the Hellblasters have a very clearly defined role, and weapon choice really comes down to just picking the most efficient one. Their absolute saving grace is the mere idea of an all plasma unit, where a handful of Marines are out spraying the battlefield with small pockets of star fury. But apart from the cool factor, the tactics are all what you'd expect to see. But lets dive in a see if we can get the best out of these insane burninators. Burninating is a word. As a caveat here, this is simply advice. The first and most important rule is "Have Fun", and the second is "Play Your Dudes(TM)". This is just to give you a heads up on any challenges you may face, or tricks you can pull with the units you want. The third most important rule is "Most People on The Internet Are Wrong, Especially Bloggers". If you think som...

Space Marine Unit Spotlight: An Aggressor Review

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Last Monday I looked at the Reivers, and gave my opinion on how best they are used. This week, we'll be looking at the aptly named Aggressors, and why my initial thoughts of them being a defensive unit are very wrong. Let's dive into the this brand new, surprisingly fast, style of Marine play! As a caveat here, this is simply advice. The first and most important rule is "Have Fun", and the second is "Play Your Dudes(TM)". This is just to give you a heads up on any challenges you may face, or tricks you can pull with the units you want. The third most important rule is "Most People on The Internet Are Wrong, Especially Bloggers". If you think something is wrong, let me know in comments down below. I don't have any pictures of my own Aggressors... because I don't have any :( I am completely unable to shamelessly plug my Space Marine Field Police   Overview (TL;DR) As the name suggests, these are your aggressive hammers to your In...

Space Marine Unit Spotlight: A Reivers Review

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Last Monday I looked at the Intercessors, and gave my opinion on how best they are used. This week we'll be focusing on the sneaky, scary Reivers. These are my favourite part of the new codex, so much so that I'm tempted to throw all my pennies into making a Ninja Space Marine chapter just to buy more of them! Let's see why... As a caveat here, this is simply advice. The first and most important rule is "Have Fun", and the second is "Play Your Dudes(TM)". This is just to give you a heads up on any challenges you may face, or tricks you can pull with the units you want. The third most important rule is "Most People on The Internet Are Wrong, Especially Bloggers". If you think something is wrong, let me know in comments down below. Brother Fett of the Space Marine Field Police Bounty Hunters Overview (TL;DR) These are the best new harassing unit in the Codex. Terminators can be tougher and hit harder, Assault Marines can bring more ...

BREAKING NEWS: Chapter tactics for Imperial Fists, Iron Hands, Salamanders and Black Templars!

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Warhammer Community has just popped up the Chapter Tactics for the rest of the main line chapters! Taken right out the Codex! Raven Guard here White Scars here Ultramarines here Imperial Fists, Siege Masters No bonuses for covers saves against IMPERIAL FISTS models Re-roll failed To-Wound rolls against buildings Somewhat situational I feel, but definitely useful for shooting up Infantry in cover and during night fighting. I don't think this is a terribly attractive Chapter Tactic compared to the rest though... perhaps it's made up for with a strong Stratagem to be revealed later? Black Templars, Righteous Zeal Re-roll failed Charge rolls On the surface this seems fairly bland... but you're still thinking in terms of 7th Edition. Jump pack troops, cavalry and previously Fleet units no longer get this, making the Black Templars a really reliable melee army.  Not only that, but it makes them one of the real potential threats for first turn...

BREAKING NEWS: 8th Edition White Scars Chapter Tactics Revealed!

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I'm so excited I can barely type! White Scars Chapter tactics are up on Warhammer Community right now! Let's take a look !! Everyone mounted on bikes... as Khan intended! There's not much new in terms of model reveals to look at here, but look at all those bikers! If there's any chapter out there that will be using the Outrider formation, it's these guys. But on to the rules: Extra advance speed, and charging after Falling back! Yes! We've kept a version of Hit and Run, meaning that White Scar tradition is upheld. The uses of this are obvious, either striking first in melee on your turn, or bleeding command points from your enemy as he tries to keep up with your units. The extra Advance speed may not seem so useful, but remember that assault weapons can be fired after Advancing at a -1 To Hit. Whilst that gives you the extra push you may need to get into half-melta range to put some serious damage on a target, it's also severely punishing ...

8th Edition Indecision and Competition

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So... with 8th Edition just a few days away, I have a decision to make. What chapter should the clubs new Primaris Space Marines belong to? There are two options: White Scars or my own Space Marine Field Police. Both are fairly unique, and I haven't seen any White Scars up. I enjoy painting both, but they are complete opposites to each other. What should I choose? White Scars or Space Marine Field Police... There will be a Twitter poll up here , but I wanted to put something extra fun in this. People that comment on this post with good, quality reasons for choosing Scars or Police will count for 5 votes on the poll. If you really impress, I'll up that to 10. As a final bonus, commenters will get the chance to name the Characters in the new Primaris army. This could be as simple as a Sergeant in a squad, all the way up to the Captain. Of course, if you have any better ideas, I would go for that too! Any original chapter, or other established ...