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Showing posts with the label Salamanders

Quick Tip: Using Your Captain in Gravis Armour

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Just a quick one, as I've been swamped at school. I've been effectively at work for the past 2 days straight, and have only just had a relatively quiet afternoon to get any of my teaching work done! I spent some time looking at this guy: In all honesty I wasn't hugely impressed on first sight. He looks rather portly, and after someone pointed out the bone between his legs I just couldn't take him very seriously. He's grown on me though, as he does look fairly chunky and robust. The big cape and fist are actually quite intimidating, and he does look fairly agile for such a big thumper. But then his rules... oh his rules! The standard captain bubble is nearly pivotal to how Space Marines run these days, with plasma weapons cropping up in nearly every unit. It's not overtly stated, but this chap does have the extra attack and wound associated with Primaris Space Marines, and that little bit of fluff may be important to some looking to build ...

Space Marine Unit Spotlight: A Hellblaster Review

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The incredible truth about Hellblasters is actually the lack of nuance. Unlike the other Primaris options in the Space Marine Codex the Hellblasters have a very clearly defined role, and weapon choice really comes down to just picking the most efficient one. Their absolute saving grace is the mere idea of an all plasma unit, where a handful of Marines are out spraying the battlefield with small pockets of star fury. But apart from the cool factor, the tactics are all what you'd expect to see. But lets dive in a see if we can get the best out of these insane burninators. Burninating is a word. As a caveat here, this is simply advice. The first and most important rule is "Have Fun", and the second is "Play Your Dudes(TM)". This is just to give you a heads up on any challenges you may face, or tricks you can pull with the units you want. The third most important rule is "Most People on The Internet Are Wrong, Especially Bloggers". If you think som...

Space Marine Unit Spotlight: A Reivers Review

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Last Monday I looked at the Intercessors, and gave my opinion on how best they are used. This week we'll be focusing on the sneaky, scary Reivers. These are my favourite part of the new codex, so much so that I'm tempted to throw all my pennies into making a Ninja Space Marine chapter just to buy more of them! Let's see why... As a caveat here, this is simply advice. The first and most important rule is "Have Fun", and the second is "Play Your Dudes(TM)". This is just to give you a heads up on any challenges you may face, or tricks you can pull with the units you want. The third most important rule is "Most People on The Internet Are Wrong, Especially Bloggers". If you think something is wrong, let me know in comments down below. Brother Fett of the Space Marine Field Police Bounty Hunters Overview (TL;DR) These are the best new harassing unit in the Codex. Terminators can be tougher and hit harder, Assault Marines can bring more ...

BREAKING NEWS: 8th Ed Salamanders Aggressors and Chapter Tactics Explained!

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I love these guys! I first encountered them in the 3rd edition Armageddon campaign, where they were released alongside the Black Templars. They were essentially the same as normal marines, but with -1 initiaitve, cheap terminators, and two flamers in tactical squads. Since then, they've kept up their pyromania but have become far more flexible as an army. Let's dive in to today's reveal at Warhammer Community ! Note that that is a Gravis-Armoured Flamer dude I'm just going to copy/paste what I said about the Chapter tactic from yesterday's post , as there's no point in re-writing what's there already: Salamanders, Master Artisans Re-roll a single failed To Hit, or To-Wound roll for a unit Again, someone bland on the surface, but this makes them the best Special Weapon Space Marines out there! With decent Ballistic Skill and high strength meltaguns, it's rare that you miss or fail to wound. This Chapter tactic just makes sure of that. No...

BREAKING NEWS: Chapter tactics for Imperial Fists, Iron Hands, Salamanders and Black Templars!

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Warhammer Community has just popped up the Chapter Tactics for the rest of the main line chapters! Taken right out the Codex! Raven Guard here White Scars here Ultramarines here Imperial Fists, Siege Masters No bonuses for covers saves against IMPERIAL FISTS models Re-roll failed To-Wound rolls against buildings Somewhat situational I feel, but definitely useful for shooting up Infantry in cover and during night fighting. I don't think this is a terribly attractive Chapter Tactic compared to the rest though... perhaps it's made up for with a strong Stratagem to be revealed later? Black Templars, Righteous Zeal Re-roll failed Charge rolls On the surface this seems fairly bland... but you're still thinking in terms of 7th Edition. Jump pack troops, cavalry and previously Fleet units no longer get this, making the Black Templars a really reliable melee army.  Not only that, but it makes them one of the real potential threats for first turn...