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Showing posts from November, 2017

BREAKING NEWS: Blood Angel Chapter Tactics, Traits and Stratagems Analysis!

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The Blood Angels Chapter tactics, stratagems and relics dropped yesterday, and I'm really pleased with what's been added! Chapter tactic Wow... that's huge. Let's talk about the good, the complication and the not so good. The excellent is the straight melee damage buff to the Blood Angels. With this even your tacticals will be hitting as hard as T'au Pulse Rifles, and will be effectively wounding elder and Guard on 2s. They level the playing field somewhat against Plague Marines, making this a really solid tactic. It also means they have a 1-in-3 chance of wounding big monsters, Imperial Knights and Land Raiders. That doesn't sound like much, but it's double the wounds coming from other Space Marines in melee... and these will be your regular dudes. Not only that, but they have a really strong possibility of punching Dreadnoughts to death! They wound those half the time! The Death Company, with this rule, have suddenly catapulted ahead

New Female Astra Militarum/Imperial Guard Kit?

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Okay, the title is most definitely click bait, but I've been hoping for this stealth upgrade to the Imperial Guard every since the Necromunda rumours and leaks started last year: Necromunda Release on Warhammer Community It's not a massive leap of creativity to turn Necromunda gangers into Imperial Guard troopers, and certain people have been asking for more diversity (don't get triggered now, it's just a word) in the Astra Militarum for a long time. The question is though, can you use the new Escher Gang kit as the basis for an Imperial Guard army? I think so... Price Okay, you're not getting the solid Start Collecting! kit deals, and you'll never get a specialist squad kit (so no heavy/special weapons without conversion). That's nothing new for the Tallarn, Steel Legion, Vostroyons, Vallhalans and Mordion Iron Guard fans though. The Eschers also have it slightly easier with their multi-part plastic kits. But compare the standard kits

BREAKING NEWS: New Primaris Blood Angels kits

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Just like some of the previous kits, Blood Angels are coming in with their own upgrade sprue bundled with Primaris Intercessors, Hellblasters and Aggressors. Here's the upgrade sprue. It's great, but just like the Deathwatch one you're going to have a lot of left-over shoulder pads. Hopefully the larger gravis armour pads are the same size as Termy pads. They also have a new character coming in (because Blood Angles only had ten, and need to catch up to Space Wolves...), the Primaris Lieutenant Tolmeron. The model is very austere as a character, but that's been the theme for Primaris HQ and characters since they arrived: New models, even if they are just upgrade kits, are always welcome, but the most interesting part of the Warhammer Community drop is this: As for new rules, there’s all the awesome stuff you know and love from the rest of this edition’s codexes – Stratagems, Warlord Traits, Psychic Powers and more – as well as some speci

The reality of a broken hand

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"I don't have time to die, I'm too busy!" - Goge Vandire, just before he was shot by proto-Sisters of Battle Well, I've broken my hand. And it's made me realise something. I should be happier right now, about the state of the blog and the content I'm producing. But I can see a dwindling daily view count, and I know the reasons why: Erratic blog schedule Less to zero current topics ... and there's not a whole lot I can do about it. With a new baby and a job where I am now working various degrees of 7 days a week, there was no way of maintaining the one-post a day schedule I was so proud of. It's a common excuse I hear from students about not having enough time to do their homework, but it has got to the stage where there are not enough hours in the day. My time is filled from about 8:15am to 7:00pm on a good day. If I'm on duty, then I don't finish work until 11pm. This is not an exaggeration. I am a deputy house mast

Battle Summary: Dark Angels vs. Blood Angel Dreadnought Party

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Quick battle report for Monday's club session. School League rules, which means 650 points and battle forged between the two armies:   Dark Angles: Primaris Company Master with power fist and Plasma pistol Intercessor squad with Auto bolt rifles and aux. grenade launcher. Sergeant carries a power sword (because Dark Angel). Hellblaster squad (because Dark Angels love plasma) Deathwing Knights squad The Dark Angel player is very much a student of my battle philosophy , and has been tweaking his army to fit my ideas about list building and strategy. His chosen skirmishing unit was the Deathwing Knights, since he felt his army lacked real punch against tough targets. Imperium Dreadnought party: Blood Angels Librarian Dreadnought Venerable Dreadnought Venerable Dreadnought Venerable Dreadnought  The Dreadnought army was faction key worded to Imperium, so that it fits the elite formation detachment. The student neophyte opted for losing the chapter tactics an

Painting Guide: Blood Angels, perfecting the colour scheme

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Looking for some tips on getting the best out of your Sons of Sanguinius? Want some simple ways of making your Blood Angels look good without having to get an art diploma first? Well let's get started then, and show you how to paint this Blood Angels Intercessor Space Marine. Blood Angels were one of my first armies in 40K, and a favourite of many a neophyte and veteran alike. Their red colour scheme, along with Dark Angels Green and Ultramarines Blue, is one of the standard newbie palettes that can look good with only a little bit of skill. Like the others in that little triumvirate, it still has ways you can tweak it to be really great looking on table top. What I've done here is nothing more than the standard Games Workshop recommended paint scheme, with some tweaks and tips to get to that 'eavy metal stage. I often see people copying what comes out of the Citadel Paint App or Duncan's videos, and never quite getting these results (usually darker withou