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Thousand Sons Exalted Sorcerers Gallery

It's been a very full on week, but we're finally through to Sunday. I know today is Saturday, but for me the next day starts when the last boarders door closes... baring any late night bed flipping.

By the way, if you are a boarding student, don't flip your friend's bed. It's a pain, and we already know you've done it before you've even walked into the room to do it.

In between shifts at the house at teaching lessons, I finally managed to finish off my Three Musketeers:




They've all been converted to ride Discs of Tzeetnch. The only problem is, is that they're no longer the psychic power houses they were in 7th Edition. I'll need to try them out as a small force, but I don't think they'll do enough damage to make them viable.

But they were always like that. Aramis, Athos, Porthos and D'Artagnan  have always been about taking on ridiculous odds and coming out on top!


Until next time.

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Comments

  1. Beautiful job! Hopefully when we get our codex, they will be worth taking again.

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    Replies
    1. I'm somewhat at a loss at how to make them better. The Dark Hereticus discipline is good, but lacks enough straight up damage to make the Three Musketeers work. What would be nice is some other spells coming out of the Thousand Sons cults (fire blasts from the Pyrae for example) to really pile on the mortal wounds.

      Thanks for commenting!

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