BREAKING NEWS: Imperial Fists, Crimson Fists, Black Templars Stratagems and Chapter Tactics!

Crazy long title... I think this would have been better as two reveals on Warhammer Community, if only to spare my poor typing hands.

Okay, let's get this ball rolling on the collective Sons of Dorn!

Imperial Fists First up the chapter tactic. As for the Salamanders and Iron Hands, I'll just copy and paste from the previous post:

Imperial Fists, Siege Masters
No bonuses for cover saves against IMPERIAL FISTS modelsRe-roll failed To-Wound rolls against buildings
Somewhat situational I feel, but definitely useful for shooting up Infantry in cover and during night fighting. I don't think this is a terribly attractive Chapter Tactic compared to the rest though... perhaps it's made up for with a strong Stratagem to be revealed later? Undoubtedly universal for every unit that can have it. Like the Iron Hands it's not hugely exciting, which is why I think a lot of people will tend to gloss over it. However, consider that a lot of psychic powers out there will be giving bon…

Warhammer 40K, Little thoughts: Troops and transports

I recently read an article about how Adeptus Mechanicus armies don't have transports. They complained that they were required to footslog across the battlefield... despite the Scout moves and Dunestrider rules to get these pedestrian armies going quicker.

It got me thinking about the prevalence of transports, and how Space Marines were really only good due to the cheap nature of their drop pods and rhinos.

Troops are nearly always designed to be objective grabbers. In a Combined Arms Detachment they're the only ones with Objective Secured, and in the old days they used to be the only scoring units. The compromise was that they generally needed help to do anything of importance other than camping objectives.

These days the average Troops choice is getting more and more desirable in a list. Tau Firewarriors have always been a nice little battery of firepower. Scatter jet bikes are turning into the horse-artillery of 40K. Skitarii Vanguard are capable of reducing anything with a Toughness value to radioactive sludge in a decent round of shooting. Cult Mechanicus troops are just Elites used by their fluffy generals as canon fodder.

It'll be interesting to see in the future how codex updates will treat their Troops. I'm predicting that they'll be a strong unit in their own right, and less of the generalists that need support to do anything meaningful that we've had in the past. They'll be exemplars of the army rather than the average joe.

I wonder what this will mean for the Space Marine Tactical squad? Or will they go the way of the Kabalite Warrior... merely an upgrade for a Razorback as opposed to a Venom.

Ah well, just a little thought.

Thanks for reading.

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