BREAKING NEWS: New Space Marine Reivers Revealed!

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I was on the fence about Primaris Space Marines. I felt the Intercessors looked good, but somewhat dull. I thought the Inceptors looked like flying nuns with wimples flying out the back.

Reivers... I think I could happily build an army around these guys. Or maybe even an entire army out of them

I'm actually going to hold fire on a full rules analysis. Judging from the new equipment reveals, I think these are going to be one of the best units in the Space Marine arsenal. I want to give them a proper going over... with maths!

What we have revealed today:

Grav Chutes
Having pinched an idea from the Grey Knights, the above Reiver has added some bits to his power pack which allow him to fly... ish. We don't know what these do beyond giving new deployment options, but it's hardly a stretch to assume this is some kind of deep strike wargear.

Grappling Hooks Hard to say what these will do, but they'll either allow the Reivers to ignore terrain, or they'll do the cool Khar…

Are Scatter Bikes Overpowered?: Assault

Following on from yesterday's discussion of overpowered Scatter bikes and their prowess in shooting, we now look at how they compare to White Scar Bikers in assault.






As you can guess, the White Scars come out on top:


Unit Scatter Jetbikes with Guide White Scars bike at 24
Attacks 6.0 6.0 8.0 8.0
Hits 3.0 3.0 4.0 4.0
Hammer of Wrath        
3 1.5 1.5 3.3 3.3
4 1.0 1.0 2.7 2.7
5 0.5 0.5 2.0 2.0
6 0.5 0.5 1.3 1.3
7 0.0 0.0 0.7 0.7
8 0.0 0.0 0.7 0.7
Normal Wounds        
3 1.5 1.5 2.7 2.7
4 1.0 1.0 2.0 2.0
5 0.5 0.5 1.3 1.3
6 0.5 0.5 0.7 0.7
7 0.0 0.0 0.7 0.7
8 0.0 0.0 0.0 0.0
Total Assault        
3 3.0 3.0 6.0 6.0
4 2.0 2.0 4.7 4.7
5 1.0 1.0 3.3 3.3
6 1.0 1.0 2.0 2.0
7 0.0 0.0 1.3 1.3
8 0.0 0.0 0.7 0.7
Average 1.2 1.2 3.0 3.0
Points/wound 69.4 69.4 28.0 28.0


You may be wondering why I bothered leaving in Guide there, and the White Scars ability at 24-inches. This is so we can properly evaluate the value of the bikes against each other, compared to what we had yesterday.


Right now, we have an average shooting score per wound, and an average assault score per wound. We can now average both these out to see if the assault power of the White Scars out does the Shooting power of the Jet Bikes.


Unit Scatter Jetbikes with Guide White Scars bike at 24
Shooting Value 44 33 77 155
Assault Value 69.4 69.4 28.0 28.0
Average Value 57 51 53 91


Now we've done that, we can see that the shooting advantage of the Jetbikes does not over shadow the assault potential of the White Scar bikers. True, with Guide you increase the value of them, but that requires a Farseer for support. The standard jetbikers are actually lower in assault/shooting value than White Scar bikers at close range.


As expected, the value of White Scar bikers falls dramatically beyond the range of their double tapping boltguns. This is a nice numerical conformation of how you should use scatter-packs; keep at long range, and don't get close.


But is that the end of it? Nope. We still need to factor in the defensive value of these units. Which os what we'll do next!


Thanks for reading.

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