BREAKING NEWS: Imperial Fists, Crimson Fists, Black Templars Stratagems and Chapter Tactics!

Crazy long title... I think this would have been better as two reveals on Warhammer Community, if only to spare my poor typing hands.

Okay, let's get this ball rolling on the collective Sons of Dorn!

Imperial Fists First up the chapter tactic. As for the Salamanders and Iron Hands, I'll just copy and paste from the previous post:

Imperial Fists, Siege Masters
No bonuses for cover saves against IMPERIAL FISTS modelsRe-roll failed To-Wound rolls against buildings
Somewhat situational I feel, but definitely useful for shooting up Infantry in cover and during night fighting. I don't think this is a terribly attractive Chapter Tactic compared to the rest though... perhaps it's made up for with a strong Stratagem to be revealed later? Undoubtedly universal for every unit that can have it. Like the Iron Hands it's not hugely exciting, which is why I think a lot of people will tend to gloss over it. However, consider that a lot of psychic powers out there will be giving bon…

Warhammer 40K Scenario: Turkey Shoot

The second of my paid posts is now on Patreon. It's only available to Patrons on my Patreon page, so drop in a few pennies now! Not only will you be able to see the scenario in full, but you'll also be supporting a poor teacher promote his hobby within his school.

It's another solo scenario, that I personally use to test how durable my army is, whilst still seeing if it's speed can make up for it.

Here's a little taste of the scenario:

A variation on the first one, this is to help students understand the run rules, and defensive tactics in Warhammer 40K. It's flexible to other game systems, but those tweaks will rely on your own knowledge of the defensive rules.
The idea is that the players army is continually under fire, forcing you to make use of cover and run moves to get your army out alive. It's a neat little scenario to let you know how good your army is at absorbing firepower, whilst still balancing against the speed of your army in avoiding it.
All is quiet on your patrol. You lead your small group of soldiers through enemy territory, but perhaps not as stealthily as you should have done. Your orders are simple: engage what you can, but retreat if enemy forces are too strong.
So far nothing has happened, and you're actually on your way back to base. Although you were apprehensive at first, it looks as though your earlier blundering through the wilderness didn't alert the enemy.
At least until your forward scout fell in front of you riddled with bullets...
Explosions and shrapnel fly around you, and the sudden percussion of small arms starts deafening your ears.
It's an ambush!
Until next time!

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